Thứ Tư, 7 tháng 3, 2012

debris generator, pioneer trail, pioneer trail debris, pioneer trail debris generator

A large new feature has launched in Cafe World this week, bringing with it a way to decorate your cafe with flowers. To interact with this feature, you'll need to first build the Flower Garden in your cafe. It requires four Flower Pots, three Flower Beds, four Flower Seeds and three Misting Bottles. These are earned through a combination of general news posts on your wall and individual requests sent to friends.

Once you finish the Flower Garden, you'll be able to grow flowers in pots within the garden. You can unlock pots by completing the Flower Garden goals within the game or by paying for them with Cafe Cash. Flowers take time to grow, but you can also use Fertilizer (two Cafe Cash per fertilizer) to make flowers grow instantly. Once flowers are done growing, you'll need to use Vases to actually display them in your cafe. Vases are different than pots, and are earned either by completing Flower Garden goals or by buying them in the store.

Different flowers have different withering times, and depending on the amount of active (not withered) flowers you have in your cafe, the different bonuses you'll receive in your overall cafe, as follows:

    2 Active Flowers - 10% more coins from dishes served
    4 Active Flowers - Buzz Boost for your cafe
    6 Active Flowers - Happy Customers enter your cafe; click on them for free spices


You'll also be able to master different kinds of flowers by growing them, and by doing so, the vases will change color in your cafe to reflect your mastery level. While this may seem like a fairly FarmVille-esque feature, you can grow as many or as few flowers in your Cafe as you'd like.

What do you think of this Flower Garden feature in Cafe World? Will you grow flowers in your cafe, or will you stick to just cooking?

Pioneer Trail Debris Generator: Everything you need to know

Last month, we learned that a "Debris Spawner" would be coming to Pioneer Trail. Now that it has officially launched in the game, this item is called the Debris Generator, and it will allow you to earn rocks, skulls, cacti, thorns and wildflowers after it's built and upgraded.

There are two goals in this Debris Generator feature:

Get Debris!

    Sell 30 Adult Cows
    Clear 10 Rocks
    Complete Debris Generator to Skulls Level


There are five different levels to the Debris Generator, and each level allows you to earn one of a particular item (or groups of item) everyday. The first level is Wildflower only, allowing you to earn one free Wildflower everyday. Level two offers a Rock and Wildflower everyday, while level three offers a Skull and another random debris everyday. This means you'll need to collect enough items (mostly by asking your friends to send them to you) to reach level 3 of the Debris Generator just to finish this particular goal. You'll receive 50 XP, 500 coins and a Honey Badger for finishing it off.

Even More Debris

    Clear 15 Cacti
    Clear 15 Thorns
    Complete Debris Generator to Thorns Level


The Thorns Level is the final level of the Debris Generator, allowing you to earn one thorn, cactus, skull and another random debris daily. As you might expect, every level of the Debris Generator requires more and more items to upgrade, so this won't be a quick process (unless you spend Horseshoes). When you finish this second (and final) Debris Generator goal, you'll receive 100 XP, 1,000 coins and a Holstein Cow.

[Via Zynga]

What do you think of this Debris Generator feature? Will you use it to earn debris everyday, or only when you need it?

CityVille Airport Passenger Terminal: Everything you need to know

After the release of the Airport last month in CityVille, users were given a chance to complete a Cargo terminal to earn more Goods by sending planes out on flights, similar to the Cargo Ship feature. Now, the Passenger Terminal is available, allowing you to send your town's citizens on vacation. Of course, you'll need to build this new terminal in your airport from scratch.

The Passenger Terminal requires you to collect five different items in bulk:

    13 Passenger Seats
    13 Attendants Outfits
    13 Aisle Carts
    13 Plane Windows
    13 Floatation Vests


When you've finished this, you can purchase four different kinds of Passenger Jets, most of which offers a different bonus when you send out tourists. Here's the lineup of available planes, their costs and their bonuses (where applicable):

    EconAir - 100,000 coins
    JetSet - 500,000 coins - 5% Bonus
    First Class - 50 City Cash - 20% Bonus
    CityVilleAir - Goal Reward - 15% Bonus


But what do these bonuses do? Well, these passenger planes work in the opposite way of the Cargo planes, requiring you to spend Goods to send citizens on vacation to various destinations (Rome, New York, Berlin and more) and giving you different amounts of coins when they return. The bonus comes in the amount of coins you'll earn when a plane lands back in your airport.

One final terminal has yet to be released in the Airport as of this writing, but we'll make sure to let you know when that Vacation terminal finally does launch. Keep checking back with us!

[Via CityVille Wiki]

What do you think of the Airport Passenger Terminal? Will you use it more than the Cargo Terminal?

CityVille Passenger Planes Goals: Everything you need to know

If you've already started building the second terminal in your airport in CityVille - the Passenger Terminal - you might want to take a look at four new goals that have launched alongside this new feature. We're here with a complete guide on how to finish these four goals, allowing you to earn plenty of rewards along the way (including a great plane for your airport).

Passenger Planes!

    Complete Passenger Terminal
    Complete 2 Airport Terminal Extensions
    Unload 15 Rome Airlines


For help on building your Passenger Terminal, check out our guide. Once you're done with the Passenger Terminal, you'll need to send planes to Rome 15 times; each plane takes a minute to return. When you finish this goal, you'll receive the CityVille Air plane, which offers a 15% bonus to the amount of profits you would have normally received from a basic plane.

Bring In Tourists!

    Master Toronto Airlines to Level 1
    Collect 25 Plane Tickets
    Collect 20 Airplane Meals


Plane Tickets are earned at random from community buildings or by asking your friends to send them to you. Likewise, Airplane Meals can be earned from friends, but also drop at random from homes. For finishing this goal, you'll receive the Family Vacation decoration, which offers a 6% payout boost to surrounding homes and businesses.

Master Routes

    Master Toronto Airlines to Level 2
    Unload 50 Cargo Planes
    Supply Businesses 50 Times


For finishing this goal, you'll receive 50 XP and a Zoning Permit.

Unlock Souvenirs!

    Master Toronto Airlines to Level 3
    Collect from 7 Hotels
    Become VIP in 5 Neighbors' Hotels


When you finish this final goal in the Passenger Planes series, you'll receive 5,000 coins and 5 energy. Arguably, the best part of this goal series is the CityVille Air plane, while the decoration is also an exclusive reward. Still, since those two items can be earned by completing just the first two goals in this series, you could always skip goals three and four if you so desired. That, of course, will be all up to you.

[Via CityVille Wiki]

What do you think of these Passenger Planes goals? Will you finish just enough to earn the exclusive rewards, or will you push through to the end of all four?

Hidden Chronicles Teapot Tussle: Everything you need to know

A new limited edition event has launched in Hidden Chronicles this week, with Oliver finding an antique silver teapot, the ownership of which is in question. Oliver wants to own the teapot for himself, and needs your help in making that happen. There are three scenes to unlock via these Teapot Tussle quests, but only one scene is available as of this writing: Kids' Tea Party. We're here with a look at the quests that are available in this event so far, so let's get started.

Teapot Tussle 1 of 3:

    Place a Decoration from the Silver Teapot set on your Estate
    Get 3 Tea Cups


The Tea Cups come by way of individual requests sent to friends. A fairly cheap item in the Silver Teapot is the Teapot Topiary, which costs just 185 coins to purchase (it adds 18 Estate Points to your total, for the record). When you finish this quest, you'll receive two energy.

Teapot Tussle 2 of 3:

    Have 1,500 coins
    Play FastFind Once


Finishing this quest gives you 190 coins, 35 XP and two more energy.

Teapot Tussle 3 of 3:

    Get 3 Tea Cups
    Get 3 Grass Seeds
    Get 2 Response Cards


You should already have the Tea Cups from the first quest, and shouldn't have to collect anymore. For the Grass Seeds, these are earned through a general news post placed on your wall. Finally, the Response Cards come from more individual requests sent to friends. For finishing this third Teapot Tussle quest, you'll finally unlock the first scene here: the Kids' Tea Party.

We'll make sure to update this space as more of the scenes and quests in this series launch, so keep checking back with us!

What do you think of this Teapot Tussle feature in Hidden Chronicles? Have you already unlocked the Kids' Tea Party scene, or are you just getting started on these quests now?

Kingdoms of Camelot goes to war on iPhone, iPad for 'Canadians'

The quest for global domination never rests. Well, at least in social games. (That whole bit ended in the real world a long time ago ... or at least became far more subtle.) Kabam knows this, and wants its players to take the conquest with them wherever they go. One of its most popular Facebook games, Kingdoms of Camelot, has arrived for (a test) battle on iPhone and iPad in the Canadian App Store for free.

Titled "Kingdoms of Camelot: Battle for the North," the game looks a lot like what players would find on Facebook but with a touch interface, push notifications and more. Those two features alone could make managing an empire all the more simple, but with the same focus on strategy. Battle for the North is still in the Canadian App Store testing bed, which is why features like "Revamped Map! Now supports continuous scrolling and tile level toggle" are still popping up in Version 3.0.

Battle for the North is Kabam's first move into mobile social gaming, and follows news that the developer's games will be available on Kongregate, GameStop's web-based gaming platform. While there's no word when Battle for the North will hit U.S. iPhones and iPads, we can't imagine it will take long considering the game is in Version 3.0. Well, if you happen to be "Canadian," you can jump into the fray right now.

Click here to download Kingdoms of Camelot: Battle for the North on the Canadian App Store Now >

[Via Inside Social Games]

Are you excited to see Kabam bring its games to Apple devices? Which of the developer's games would you like to see on mobile next?

FarmVille could owe a lot (of cash) to myFarm for its success in lawsuit

When Zynga was hit with a copyright infringement suit in July 2011 by myFarm creator SocialApps over FarmVille, it wasn't terribly surprising. What is surprising, however, is that Zynga's motion to dismiss the case has been largely denied by Oakland, Calif. federal district court judge Yvonne Gonzales Rogers on Feb. 6, The American Lawyer reports. Will FarmVille have to pay out some serious Farm Cash?

Maybe, but not so fast, because it looks as if neither company is willing to settle just yet, so this could drag on for another seven months. SocialApps came at Zynga in July with allegations of copyright infringement, a violation of trade secrets, breach of contract and other claims. Zynga sought to dismiss the myFarm maker's claims of breach of implied contract, confidence, implied covenant and theft of trade secrets regarding the myFarm source code, the game's art and other features.

Fortunately for Zynga, Rogers agreed to dismiss SocialApps' trade secret theft claims. This largely rests on the fact that myFarm had been on Facebook since November 2008, six months before Zynga and SocialApps signed a letter agreement in May 2009. "Publicly available information, by definition, cannot be protected as a trade secret," Rogers wrote in the decision.

What's unfortunate for Zynga, however, is that Rogers refused to dismiss SocialApps claims of breach of implied contract, confidence, and implied covenant as they relate to myFarm's source code. "The allegations here are sufficient to allege conduct beyond a mere breach of the terms of the agreement which would support a claim for tort damages," Rogers wrote.

And SocialApps will not back down. The myFarm creator's counsel, Graham LippSmith, told The American Lawyer that SocialApps will file an amended complaint regarding what Rogers dismissed. LippSmith also said that the damages (i.e. money awarded) will be "astronomical."

How do you think this case will pan out? Do you see the similarities between myFarm and FarmVille?

Angry Birds Space takes Rovio's babies to the final frontier March 22

Angry Birds Space
Where the Angry Birds are going, they won't need slingshots. What they will need, however, are space suits (and lots of oxygen tanks). Rovio has revealed Angry Birds Space, the next major mobile game in the Finnish game developer's storied franchise. Yahoo Games scored the details on the next Angry Birds adventure, which is set to hit unspecified (e.g. iOS and Android) mobile devices on March 22.

Fine, the Angry Birds will still use slingshots, but considering they're in space, we don't quite get why. At any rate, Angry Birds Space will have players fling the wingless birds with reckless abandon in zero gravity. Playing on these new planets will lead to interesting new play hooks, like slow-motion puzzles and "lightspeed" destruction, according to Yahoo.

Here's the clincher: Rovio has signed on both NASA and National Geographic as launch partners, so you can expect those floaty space physics to be spot on. The majority of Angry Birds staples will return, like the star rating system, but brand new birds will appear alongside the original crew. This time, however, those classic birds will have some new powers to try out.

Rovio looks at Angry Birds Space to be its biggest release since it hit iPhones in 2009, but we'd go so far as to say that this game is the developer's most important release. Angry Birds has experienced staggering growth, but Rovio has also promised to bring new play concepts to the table. Rovio will also go on an all-out media frenzy to accompany Angry Birds Space, so expect to see the game everywhere you go come March 22.


[Via PocketGamer]

Are you psyched for Angry Birds Space? Were you expecting some more different to come from Rovio, or is this right up your alley?

Thứ Bảy, 3 tháng 3, 2012

MapleStory maker Nexon sets sail on Facebook with Wonder Cruise

Clicking cute creatures in MapleStory Adventures sure was fun, but Korean MMO (massively multiplayer online game) developer Nexon is ready to tread new water on Facebook. (Well, at least new water for Nexon.) The global studio based in South Korea has released Wonder Cruise, its second Facebook game tasking players with creating a world-class cruise ship.

While Gamasutra reports that the game will launch after testing with a small audience later this month, it appears that Wonder Cruise is live now for all. So, consider this the open beta for Wonder Cruise, or as we see it: The game is live. The game comes hot off of the heels of MapleStory Adventures, a Facebook rendition of the hugely successful free-to-play MMO that has already amassed over 2.8 million monthly players.

Wonder Cruise looks an awful lot like Perfect World Entertainment's recent Perfect Getaway, but plays a bit differently. Yes, you're still stuck on the same old cruise ship while your customers see the best of what the world has to offer. But this time around, the cruises, well, actually mean something. Each cruise is timed, and once you leave port after customizing and upgrading your ship with decorations and whatnot from the money that guests throw your way, you must help as many patrons have a good time before your ETA by clicking on them.

Wonder Cruise gameplay
Then, you'll be graded on how many guests you satisfied in the time limit, which matches up with a leaderboard spanning your friends. However, each time you help a guest, it consumes Energy that refills at a slow rate, like all Facebook games. This would be fine if you weren't graded on how many guests you help on a given timed cruise. Unfortunately, if you want those coveted S ranks for each trip, you'll have to either buy Energy or bug your friends.

Wonder Cruise is expected to "officially" launch on Sept. 12, Gamasutra reports. When the game releases from an open beta to most likely yet another open beta, Nexon will introduce more content (and hopefully a fix to this Energy system). As the game is testing, Nexon urges players to take a survey. Until then, keep clicking away on those guests ... at least for a minute or two.

Click here to play Wonder Cruise on Facebook Now >

Have you tried Wonder Cruise out yet on Facebook? What do you think of Nexon's approach to Facebook gaming thus far?

Troy Aikman + Facebook = A fantasy football game all about the QBs

Fantasy football, or as I like to call it: The Jock's Dungeons and Dragons, doesn't exactly make for a fun Facebook game. Even the mighty Sports Illustrated couldn't make fantasy football fun on Facebook, regardless of how robust its features are. Troy Aikman (you know, the famous former Dallas Cowboys quarterback?) and Boulder, Co.-based Prediculous--which runs a social game of sorts that challenges players to accurately predict real world events--hope to change that with Aikman 2011 Fantasy QB.

"The quarterback is one of the most important and exciting positions on a football team," Aikman said in a release. "Knowing a little something about that position, I wanted to create a fun fantasy game centered around QBs that anyone can play. From casual fans to long-time fantasy players, this game gives everyone a shot to play and win."

The game simplifies the classic fantasy football gameplay of drafting an entire team down to one of the only positions that matters most exciting positions in all of football: the quarterback. Each week, players will pick their top four QBs for the week that will earn them points based on how they perform in the real NFL games. Then, those choices will be sized up against Aikman's own picks each week found in a video feature uploaded every week.

Aikman 2011 Fantasy QB gameplay
While this will serve as a guide for the casual football fan, it should also serve as a source of competition beyond the stat crunching mega fans and their friends. However, each QB can only be chosen once every three weeks, unless you want to pay up with QB Chips using Facebook Credits. You'll earn QB Chips based on your participation each week as well. And unlike most traditional fantasy football leagues with their rigid times and rules, players can join Aikman 2011 Fantasy QB at any time during the NFL season.

Every Tuesday morning, the game will tally whose QB picks earned the most points per game based on several factors, and declare the winner within your league, which can be comprised of as many as 100 players. Of course, you can brag about your winning predictions using the News Feed, and find friends via requests. Sure, it's a simplistic fantasy football game for Facebook, but maybe that's the key to getting Facebook gamers into fantasy football. We'll see once the season starts on Sept. 8.

Click here to play Aikman 2011 Fantasy QB on Facebook Now >

Are you a fan of fantasy football or have a fan in the home? Do you think Troy Aikman's approach to fantasy football on Facebook could popularize the game on a new platform?

Kingdoms & Quests looks like Zynga's next big game, a social RPG?

Update: Zynga has since taken down the support pages detailing Kingdoms & Quests. However, the "restricted" app still has a presence on Facebook.

And its worst-kept secret at that. Even before Adventure World has hit Facebook, it looks as if we already know a great deal about Zynga's next major social game. It's called Kingdoms & Quests, and at the moment is available only in Australia, according to brand new support pages for the game.

This is the first we're hearing of this new game, but a detailed guide for beginners reveals quite a lot about the unannounced Kingdoms & Quests. (You can try to access the game via Facebook, though you'll simply come to a screen that reads, "Use of app 'Kingdoms & Quests' is restricted.")

First of all, we know that this game is a fantasy RPG (roleplaying game) in which players gain experience and resources like wood, coins and food through battling monsters as they clear the fog surrounding their kingdom. So, there will be a property management and expansion aspect to Kingdoms & Quests, but the support page drives home that combat is the focus in this game.

Like Empires & Allies before it, players will create a kingdom and populate it with combat units to do battle against monsters in turn-based bouts, though we doubt this game will focus on strategy like E&A does. That's namely because Zynga doesn't at all mention PvP (player vs player) combat nor does it mention large-scale encounters or having to defend your territory. In fact, it looks like you'll only be able to have four units in battle at a time.

Kingdoms & Quests art
Zynga uses language that implies that players will explore the land around them on quests, killing individual groups of monsters with supporting warriors. Furthermore, it looks like players will be able to micromanage their units through equipment either crafted or found during battle. It sounds as if each and every unit will be outfitted with unique weapons.

While PvP doesn't seem to be a part of Kingdoms & Quests, social interaction will, of course, be a major focus ... perhaps more so than in any Zynga game before it. "If a player has an element icon next to their name, rather than the home kingdom icon, you can visit them on their map and play Kingdoms & Quests with them in real-time," the support page reads. Surely, Kingdoms & Quests will be a first for Zynga on many levels. To see what this game will be about in detail, check out its support page right here.

[Via Mafia Wars Maniac]

[Image Credit: Zynga]

Are you excited for yet another new Zynga game? How do you think or hope Kingdoms & Quests will play?

Plants vs Zombies for iPhone update unearths nine new mini games

Look, Plants vs Zombies might be PopCap's most entertaining game to date (next to Peggle), but even flinging seeds at ravenous zombies gets stale after awhile. Luckily, PopCap thinks so too, and has updated PvZ for iPhone, bringing with it a whopping nine new mini games that players can buy using coins in Crazy Dave's Shop. Well, at least these mini games are new to the iPhone--they're all from the PC and Mac version of PvZ.

Each of the nine new games comes in a pack of three for 50,000 coins, which players can collect through just playing the Adventure Mode or tending to their Zen Gardens (released in the previous update). Of course, you can expedite the process by purchasing bundles of 100,000 coins for $.99 apiece. Here's a sneak peek at all nine mini games, courtesy of PopCap:

Game Pack #3

    Walnut Bowling 2: Knock 'em dead in this killer twist to an old favorite sport.
    Seeing Stars: Unravel the mystery of the star-shaped pattern.
    Bobsled Bonanza: Melt the ice and defeat bobsledders and Zombonis in this frosty battle.


Game Pack #4

    Invisi-Ghoul: Test your prowess to take on invisible zombies.
    Last Stand: Not your average day at the pool!
    ZomBotany 2: Hybrid zombies sport plant heads and abilities to up the challenge ante.


Game Pack #5

    Beghouled Twist: An homage to Bejeweled Twist, this mash-up requires match-3 skill.
    Pogo Party: Crash the pogo party of your roof!
    Zombie Nimble Zombie Quick: Get ready to move faster than ever!

PvZ mini games
All nine mini games sound like fun, but we're most interested in this homage to Bejeweled Twist, and Walnut Bowling has always been a blast when it comes up in Adventure Mode. This update also introduces more Achievements to brag about share on Apple Game Center, most notable of which is Peking Express.

This is a micro game of sorts in which you're timed on how quickly you scroll all the way down the Achievements page to visit China and its zombies. I made it in just over 10 seconds--can you beat my time? If you're game, then click on the link below and get to diggin'. If anything, this should hold you over until Peggle and PvZ hit Facebook ... maybe.

Click here to download the new Plants vs Zombies update for iPhone >

Have you unlocked any of the new features in this PvZ update? Which of the new mini games are you most excited about?

Car Town Japan drifts onto Mobage, Cie Games opens Tokyo office

If The Fast and the Furious has taught us anything about the "real" world, it's that Tokyo is a haven for gear-heads. Car Town creator Cie Games looks to bring Japanese social gamers just what they've been looking for in a social game with Car Town Japan. Inside Social Games (ISG) reports that the Facebook racer with over 5.8 million monthly players will expand to Mobage, DeNA's mobile social games network, before the end of this week as the company opens its Tokyo office.

"When we launch future titles, you'll see us deployed internationally much more quickly on multiple platforms," Cie Games CEO Justin Choi told ISG. "We are planning on opening additional offices. We are going to use Japan as a hub to expand into other markets in Asia."

According to ISG, this Japanese version of Car Town on Mobage is different from what sounds like a dedicated version of Car Town for iOS and Android devices that's in the works, which will be released "soon." Car Town Japan features a decidedly Japanese look and feel, though folks will still race, build, decorate and upgrade cars based on real-life brands like Toyota, Honda and Ford.

For you lucky folks going to the Tokyo Game Show next week, Cie Games will have a playable version of Car Town Japan there, too. For the rest of us back in the states and elsewhere, we'll just have to wait patiently until the game speeds onto our iPhones and various Android devices. So pump your brakes, and go play Car Town on Facebook some more.

[Image Credit: Inside Social Games]

Do you think this is a sign of Cie Games rise to social game notoriety among the elites like Zynga and EA? Are you excited to soon have a mobile version of Car Town to take around?